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Space Interceptor

Space Interceptor

Space Interceptor

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Turn Extraterrestrials Extra-Crispy. Remember the Wing Commander series? Space sims, fast action, evolving story line… How come they don’t make games like that any more? Well, turns out they do, at least in Poland. Lock-On and Destroy Sink your senses into relentless combat action in your heavily armed fighter ship. Deploy missiles, photon torpedoes, plasma glob launchers and lasers as you attack enemy fighters, escort your fleet and rescue fallen comrades. Your missions will take you through eye-popping settings like the asteroid belt, Jupiter’s moons, and a faraway galaxy–all stunningly rendered in 3D. Incredible special effects, beautiful graphics and grand explosions enhance the experience.

We calculate the effectiveness and marginal cost‐effectiveness of SBI defenses against a variety of possible Soviet threats. Defense effectiveness is expressed in terms of participation fraction, which depends on SBI flyout distance and threat basing, and in terms of the number of interceptors needed to accomplish a given mission. Optimal interceptor sizing favors large high velocity rockets. With such optimal design, the defense appears marginally cost‐effective with a 50% kill criterion against current or responsively modified large liquid boosters, although not against more stressing threats. Survivability of direct attack is not assessed, although survivability enhancement options are briefly discussed.

 Shooting a missile down with a missile was once a concept only dreamed up in science fiction novels. We’ve made it scientific fact.

So, what does it take to spot an enemy missile launch, identify its intended target, calculate its exact trajectory, launch an interceptor and guide it to destroy the threat in mid-air? All in a matter of seconds? It’s not easy – but at Lockheed Martin, we help customers solve the world’s most complex challenges.

When every second counts to protect the nation, our customers rely on us to create, design and develop the most advanced hit to kill technology. Innovative thinking and digital evolution is how we deliver powerful early detection missile defense systems to counter a variety of missile threats from space, in the air and on the ground. Lockheed Martin is here to deliver superior end to end systems to defend our population against the most advanced threats now, and in the future.

Protecting the homeland with a modern, never-fail weapon system against the increasing and evolving threats from rogue nations like North Korea and Iran is the goal of the Next Generation Interceptor (NGI).

You take the role of an spaceship pilot set in the 3rd millennium. Your mission is to work for a corporation known as Project Freedom, who is struggling with other corporation to colonize and safeguard their ships.

Gameplay is similar to Wing Commander, where your given a ship and you roam about to fight of enemies of all sorts ranging from ships to colony defenses. Project Freedom is the sequel to 2002’s Project Earth.

Twenty-five years after the demise of President Ronald Reagan’s Strategic Defense Initiative, the Pentagon is once again taking a close look at the possibility of basing missile interceptors in space. Such a project would be technologically feasible, but would strain military budgets and potentially ignite an arms race, analysts say.

The Trump administration’s 2019 Missile Defense Review, released in January, said the Pentagon will “undertake a new and near-term examination of the concepts and technology for space-based defenses” to assess their potential in the evolving security environment.

Assistant Secretary of Defense for Strategy, Plans and Capabilities James Anderson said the analysis, which is expected to be completed later this year, will be comprehensive.

“That will certainly take into account a variety of different factors — the type of different architectures, the potential number of space-based interceptors,” he said during remarks at the Brookings Institution. “It will look at cost, feasibility, practicality, timelines, everything that you would expect from a robust study.”

Having a constellation of space-based interceptors, or SBIs, rather than relying on ground- and sea-based systems, could offer several advantages, defense officials have said.

“As rogue state missile arsenals develop, the space-basing of interceptors may provide the opportunity to engage offensive missiles in their most vulnerable initial boost phase of flight, before they can deploy various countermeasures,” the missile defense review said.

“Space-basing may increase the overall likelihood of successfully intercepting offensive missiles … and potentially destroy offensive missiles over the attacker’s territory rather than the targeted state,” it added.

Undersecretary of Defense for Policy John Rood said systems on orbit could provide “persistent, continuous coverage” and engage missiles “launched by any adversary anywhere on Earth.”

Boost phase intercept in particular is “very attractive” because it “begins to thin out the missile threat before your midcourse and terminal defenses have to deal with it,” he added during a roundtable on Capitol Hill in September, hosted by the Missile Defense Advocacy Alliance.

Intercepting enemy missiles from space would require a number of steps, said Todd Harrison, director of the aerospace security project and defense budget analysis at the Center for Strategic and International Studies.

Sensors such as infrared satellites and terrestrial radars would need to detect the launch and provide precise tracking and trajectory information to a command-and-control apparatus. The architecture would have to automatically calculate which interceptor is going to be in the best position to intercept the missile, and then calculate how it needs to fire its thrusters to divert its trajectory for a successful kill, he explained.

“It would fire, it would start to de-orbit and maneuver towards the missile as the missile is still coming up in flight,” he continued. “Then as that interceptor … gets closer, it’s going to turn on its own sensors and acquire the target missile and then make any final adjustments in its trajectory to make sure that it intercepts.”

All of this would have to be done in a very short timeframe — two to three minutes — to shoot down a missile in boost phase, noted Thomas Roberts, a missile defense expert and program manager at CSIS.

Analysts say developing such a system is technologically feasible.

Harrison noted that the Pentagon already has developed exoatmospheric kill vehicles that ground-launched interceptors can deploy in space.

“We’ve already been working on that for a long time, and every now and then there’s a successful intercept” during testing, he said. “I don’t think it’s a matter of being too technically hard.”

Rebeccah Heinrichs, a missile defense analyst and senior fellow at the Hudson Institute, said a space-based capability is not beyond reach if the political will exists to move forward with it.

“I have received briefings [from defense officials saying] that it is technologically possible,” she said. “Most of the criticisms of it come from the fear that it will be destabilizing or that it will be too expensive, but the technology is not something that is the biggest hurdle here.”

The greatest challenge of creating such a system is the scale required to provide robust coverage of threat areas, analysts say.

“If you invest enough money, you can probably get the kinetic interceptor technology to work, but you’re going to need large numbers … and the costs are going to be very, very high,” said Frank Rose, a senior fellow for security and strategy at the Brookings Institution.

The need for large quantities partly stems from the fact that the weapons would need to be stationed in low-Earth orbit to have enough time to reach enemy missiles before they pass by.

To ensure seamless coverage of a threat area, at least one interceptor must be within range at all times. However, unlike satellites in geostationary orbit, systems in LEO pass over different parts of the Earth as they circle the planet.

“They’re going to move in and out of range pretty quickly for boost phase intercept,” Harrison said.
Roberts noted that each SBI would have a high “absentee ratio.”

“For a satellite in LEO … the vast majority of the time it’s not where it should be” to shoot down a missile from an adversary nation, he noted.

And because the Earth rotates, multiple orbits would be needed to ensure a given region is always covered. To defend against a North Korean missile launch, the United States would need 300 to 400 interceptors in space spread among seven or eight orbits, according to a policy paper by the Union of Concerned Scientists. Covering a larger territory would require even more, it said.

Roberts developed a model showing that a “small” constellation of 98 satellites at a 45 degree inclination could not guarantee boost phase intercept for any region on Earth. A “medium” constellation of 496 systems would ensure at least three to four interceptors would always be within range of North Korea, one to three within range of Iran and zero to four within range of Russia and China.

A “large” constellation of 1,012 systems would ensure at least seven to eight SBIs would be within range of North Korea, two to eight for Iran, and zero to eight for China and Russia. A “mega” constellation of 2,013 satellites would ensure at least 14 to 18 would be within range of North Korea, seven to 16 for Iran, and zero to 18 for China and Russia, according to the model.

The challenge is exacerbated by the fact that gaps would open up in the architecture once SBIs are fired, and they would have to be replaced by backup systems already in orbit or new platforms launched into space, Roberts noted.

Adversaries could also overwhelm a system by firing thicker salvos of missiles, analysts say.

“What it would provoke them to do is have a shot doctrine that says, ‘If you’ve got a satellite constellation that can intercept some [X] number of missiles at once, I am going to fire X plus one,’” Harrison said.

Additionally, the platforms would be vulnerable to anti-satellite weapons, according to experts.

Some analysts question the cost effectiveness of acquiring a robust space-based interceptor layer.

“Such a system would easily become one of the most expensive military projects of all time,” the Union of Concerned Scientists’ policy paper said.

Roberts said the scaling for ground- or ship-based interceptors is linear as the number of missiles that must be intercepted increases, but for the space-based model it’s essentially exponential.

Harrison explained: “If they fire two at the same time, now you’re going to need twice as many [interceptors in the constellation] to always have two within range. What if they fire four? What if they fire 10? … The biggest hurdle is that a boost phase intercept system from space does not scale in a favorable way with the threat.”

Independent cost estimates for notional systems vary widely depending on the scope of the architecture envisioned and other assumptions.

The Institute for Defense Analyses in 2011 estimated a 24-satellite constellation would cost $26 billion over 20 years, while a global constellation of 960 satellites would cost $282 billion.

A 2012 report by the National Academies of Sciences, Engineering and Medicine estimated a system designed to counter North Korean missiles would cost at least $300 billion.

A 2017 report by CSIS put the price tag at $67 billion to $109 billion.

Analysts at the International Institute for Strategic Studies recently estimated the cost of protecting against an attack from North Korea would exceed $100 billion. A more ambitious architecture that provides defense against ballistic missiles launched from anywhere on the globe would be prohibitively expensive, they concluded.

Undersecretary of Defense for Research and Engineering Mike Griffin has pushed back against the higher estimates.

“I get tired of hearing how it would cost $100-or-more billion to put up a space-based interceptor layer,” he said during a roundtable on Capitol Hill. The entire cost of a system with 1,000 SBIs could come in at about $20 billion, he said. “We’ve paid a lot more [for other technologies] and gotten a lot less in the Defense Department over the years,” he added.

Harrison said it’s tough to come up with even a rough estimate of how much a new space-based interceptor program would cost because it would depend on a number of variables including operational requirements.

“Are we just trying to cover North Korea? Are we trying to cover North Korea and Iran? Or are we trying to do something that’s more global?” he asked.

The specifics of the interceptor design, including thruster size and the amount of propellant they would need to carry is another factor, he said.

“All of that goes into figuring out how many satellites you need in the constellation and how much mass you’re going to have to launch into orbit,” Harrison said. “All of those are big cost drivers and you can vary this quite a bit.”

Whether the weapons are intended for boost phase or midcourse intercept would also change the calculus, he noted. “You’ve got to get some parameters on exactly what kind of system are we talking about building, otherwise the costs could be anywhere.”

Heinrichs, who favors developing and deploying this type of technology, noted that a system could be rolled out over time to mitigate some of the affordability challenges.

“We do not have to have a space-based interceptive layer that … right out of the gate has to provide this global defense,” she said. “We can have an initial capability, … adapt it and learn from it and provide just a qualitatively different kind of boost phase [defense] capability … in some parts of the globe. That is a completely cost-effective way to do that.”

However, new space-based weapons could compete for funding with other high priority Pentagon programs. The Defense Department is moving to modernize all three legs of its nuclear triad. Meanwhile, the Air Force is pursuing new fighters, bombers, tankers and trainers; the Army is looking for funding for a new generation of long-range fires, combat vehicles, helicopters, networks and soldier systems; and the Navy is trying to grow to a 355-ship fleet.

“Adding one more new major weapons acquisition program to the mix would just not be fiscally sustainable at this point,” Harrison said.

Within the missile defense portfolio, the Pentagon could get more bang for its buck by investing in ground- and sea-based systems and space-based sensors, he said.

Rose said pursuing space-based interceptors is not a good idea, not only because of the investment required but also the potentially destabilizing effects it could have with regard to the United States’ strategic relationships with China and Russia, which would likely view the technology as a threat.

What conclusions will be drawn from the study and what policy impact it will have remains to be seen. Rose said some powerbrokers appear to be leaning toward building new systems.

“If you look at statements from senior officials in this administration … there seems to be a desire to move toward at least research and development of space-based interceptors,” he said.

For fiscal year 2020, the newly established Space Development Agency requested $15 million to develop and demonstrate a proliferated low-Earth orbit communications and data transport layer and its sub-constellations. The effort is focused on developing a “government reference architecture” for a space-based kinetic interceptor layer for boost phase defense, according to budget documents.

After the Pentagon study is completed, Missile Defense Agency Director Lt. Gen. Samuel Greaves said there will be discussion and debate within the Defense Department, the Trump administration and Congress about what happens next.

If the military’s R&D community is given the green light to build a new system, the focus will be on “ensuring that we have the technology we need to pursue whatever the requirement is, that we adequately work with industry to develop it, we test it, demonstrate it in the lab, demonstrate it on the ground and demonstrate it wherever it needs to be” deployed, he said during a Q&A session at CSIS.

Heinrichs said there is institutional resistance in Washington to the idea, but she believes the United States will eventually deploy space-based interceptors because of the operational benefits they would offer.

“I think we’re going to do it at some point,” she said. “The question is when.”

Will space-based missile interceptors weaponise space?

What would an effective ballistic-missile defence require and how would it comport with existing rules on placing weapons in orbit? Michael Elleman and Gentoku Toyoma provide a detailed analysis of existing barriers and assess the future of anti-satellite weapons.

Improvements in North Korea’s nuclear and long-range missile programmes have led the

Trump administration and the United States Congress to resurrect plans for interceptors in space. The 2018 National Defense Authorization Act instructs the director of the Missile Defense Agency to ‘develop a space-based ballistic missile intercept layer to the ballistic missile defense system’ consistent with the recommendations of a yet-to-be-released Missile Defense Review. The interceptor is likely to be targeted at North Korean ballistic missiles in the boost-phase of flight.

The potential use of space-based weapons to defend the US from ballistic missiles is not a new concept. Under president Ronald Reagan, the Strategic Defense Initiative (SDI) envisaged layers of space-based weapons capable of rendering nuclear weapons obsolete. With the collapse of the Soviet Union, George H. W. Bush opted to downscale the project and focus on the development of a kinetic space-based intercept layer known as Brilliant Pebbles. However, questions of cost, technological feasibility and the lack of a viable long-range missile threat prompted the Bill Clinton administration to cancel Brilliant Pebbles and related programmes.

The prospect of introducing a space-based layer of interceptors raises legal, political, fiscal and technological questions. Although there are no specific legal obstacles to fielding space-based interceptors, the US will have to justify that they are within the scope of the ‘peaceful purposes’ established in Article IV of the Outer Space Treaty (OST), which prohibits states from stationing weapons of mass destruction in space. The 1972 Anti-Ballistic Missile (ABM) Treaty, which banned both the US and the Soviet Union from deploying interceptors in space, ceased to be applicable after President George W. Bush withdrew the US from the treaty in 2002. Presently, there is no other specific international law that bans states from deploying conventional weapons in space, including the use of interceptor missiles.

Is an arms race in space inevitable?

Historically, Washington and Moscow have benefited from military restraint in space. While both countries developed anti-satellite (ASAT) weapons as part of a ‘hedging’ strategy, neither opted to deploy such weapons in space. Yet, the US and the Soviet Union continued to conduct research, development and some testing of ASAT technologies; and more recently, China began exploring this capability as well.

There are several varieties of ASAT weapons, such as direct-ascent, co-orbital, non-kinetic, jamming and cyber. Only non-kinetic ASAT weapons are used in military operations today, but it is possible that more ASAT technologies will be used for military operations in the near future. Among these, co-orbital ASAT weapons can be deemed as a clear step to space weaponisation because they are deployed into orbit and attack a target satellite.

Moreover, some ASAT technologies are not prohibitively expensive or too technologically advanced for multiple nations – or perhaps even non-state actors – to obtain. For example, North Korea’s missiles have enough range to attack satellites in low Earth orbit, and Iran has used electromagnetic jamming and spoofing to hinder satellite signals.

If the US decides to field space-based interceptors, it will upset the status quo by breaking with the taboo of weaponising space. Such moves could provide a rationale for other actors to exploit this domain, creating an arms-race dynamic among major space powers. The introduction of ASAT weapons by capable powers would likely follow.

Some may argue that the weaponisation of space is inevitable given the number of countries interested in accessing and exploiting this domain. The US, according to this argument, should take the lead and advance its interests before its adversaries decide to take advantage of a reluctant America. Others will urge restraint, highlighting the advantages brought about by the OST and ABM treaties.

The calculus for space-based weapons

While the wisdom for placing weapons in space can be debated, it is important to realise that there are no significant technological barriers to developing space-based interceptors. But this does not mean that these weapons are efficient or cost effective. One expert has calculated that hundreds of interceptors orbiting above the Earth are needed to provide boost-phase defence against a small territory the size of North Korea.

The cost of procuring, orbiting and maintaining an interceptor layer designed specifically for North Korea is likely to exceed US$100 billion. If the US aims to erect a more ambitious space-based interceptor architecture that provides defence against ballistic missiles launched from anywhere on the globe, the number of interceptors required becomes prohibitively expensive.

Finally, even if the US overcomes these challenges, space-based interceptors would remain vulnerable to guided missiles launched from the ground. Because the interceptors must orbit at low altitudes of 200 km or less when above the anticipated launch location, and because they travel along predictable orbits and can be easily tracked using radars, an adversary capable of developing long-range missiles could almost certainly build a ground-based ASAT weapon.

Force protection of the space-based interceptor layer is therefore likely required, adding more cost and complexity to the system. Maintenance of space-based interceptors also poses an operational and fiscal challenge. Furthermore, instead of the space-based interceptor, there are arguments for alternative options, including the potential use of uninhabited aerial vehicles armed with lightweight, high-speed interceptors to fortify the ballistic missile defence (BMD) system.

A space-based interceptor constellation, if deployed, would undoubtedly strengthen the current US BMD. Beyond the additional defensive tier, boost-phase interceptors offer advantages over their mid-course and terminal phase counterparts, because the intercepts would occur before the missile releases its warheads. However, to create a space-based intercept layer, policymakers will have to address many issues first. The risk that space-based interceptors could lead to a new arms race in space should be considered carefully.

Space Interceptor: Project Freedom is an arcade-like space combat game, featuring a single-player campaign of 21 levels about a fighter pilot rising through the ranks in a 26th century mega-corporation.

Development

The game was first announced in March 2003 as Project Earth 2, following up on the RTS Project Earth released a year earlier; it was planned to reduce the complexity of the original, with a plot specifically not revolving around threats from an alien race, but a group of exiles trying to prove their innocence. Initially expected to release in Q4 2003, it was first delayed until Q1 2004 – by then with a working title of merely P2 – with a press release touting a ‘living space environment’, crew personalisation, multiple playable spacecraft, fleets, multiple planets and solar systems, pirates and hireable mercenaries. The game eventually released in November 2004 as a budget title, sharing very little resemblance to the earlier press releases.

A press announcement celebrating its release suggested a sequel was then being considered, with a chance for a fan to appear as a character in it.

Gameplay

A hectic space battle.

Project Freedom features arcade-realism space combat in 3D open areas. The game supports mouse/keyboard control only, and can be played with a small disadvantage using the mouse alone. The player does not have fully-free movement – their ship always moves in the direction they are facing and can never stop moving entirely, with aiming limited to a narrow area in the forward direction; additionally, while they can strafe ‘sideways’ and roll, the ship will auto-orient to the horizon when in straight flight, and automatically turns when approaching the invisible walls at the edge of maps (AI ships can fly slightly further than the player). The player’s ship will also attempt to avoid collisions with terrain, but not other structures or vehicles.

Flying past a friendly freighter.

Spacecraft in the game consist of small fighters and bombers and larger command ships and freighters. Small AI ships always have a recharging shield and armor; larger ships only have armor, but consist of multiple modules that must all be individually destroyed to take them out. Ground targets – including laser emplacements, missile launchers, hovertanks and mechs – do not have forcefields, with the exception of building-sized shields that are impenetrable and require nearby generators to be destroyed. The campaign involves several factions, most with unique ship designs and color theme.

UI

‘Bumper cam’ near a moon base.

There are three camera views – cockpit (complete with visible panels and windowpanes), bumper cam (a ‘computer’ view with faint green scanlines) and chase cam. The HUD is constant regardless of camera view or whether its sections have been enabled through upgrades and shows health, shield level and boost charge, and secondary weapon selection, reload progress and remaining ammunition. Icons are also displayed for hostile targets and objectives, as well as overall counts of friendly and hostile ships remaining. When secondary weapons are used an optional picture-in-picture window tracks them and shows the impact, if any. Finally, when people speak in missions and some cutscenes a static avatar is displayed, including the player’s character.

A moderately-upgraded ship.

The player’s fighter, an experimental Epsilon fighter, is capable of upgrades, gaining one through ‘research’ after completing each mission. The upgrades are split into three categories – Attack, Defence & Speed – with a linear upgrade path within each, and each upgrade improving only one item. The number of upgrades is less than the number of missions, and hence the fighter is always fully upgraded by the final few missions. With the exception of Mission 17 (which provides the previously-inaccessible Deus laser cannon), the player can choose freely between incomplete categories. The ship’s appearance changes slightly with upgrades (e.g. larger engines or small repair drones).

Attack

Upgrades unlock or improve various ship weapons. Weapons are rated on power (damage), reload speed and (projectile) speed. The ship always has one primary weapon – the laser cannon – and a variety of secondary weapons, which have limited ammunition replenished at the start of each mission, with a quantity high enough that running out is unlikely in any case. Secondary weapons can be guided or unguided, with guided targets requiring the player to aim directly at the target before firing, but will track their target aftwards regardless of the player’s aim. The laser cannon features a small amount of auto-aiming at least at lower difficulty levels, but the game does not feature a ‘lead reticle’ showing where to aim based on the target’s movement.

How To Install?

1: Download the software from the given link.
2: Unpack and install the software.
3: Copy the crack directory crack file in the installation directory.
4: After that, open the program and click the button to enter the serial Key.
5: After that, open your keygen as administrator and select patch.
6: Then open the program and enter offline mode.
7: It's all done.

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